Guiding the research
The research questions are divided into three components, feedback regarding the use of social media and gamification within the app, namely the app design and interface for uses and lastly the use of extrinsic positive reinforcement to activate and teach pro social behaviour.Social Media and gamification
1. How is PB4L implemented at WIS using digital media?
2. Do you support the use social media in teaching PB4L? if yes, would you use it within
the following list of Social Media - Facebook, twitter, snap chat, instagram other.
3. What aspects of social media should be used with a PB4L app to engage learners?
4. Which games/apps best help you learn positive behaviours?
5. How would you like to be rewarded whilst gaming?
Choose- Levels, medals, prizes, leader boards, acknowledgement in social media
6. What is your favourite rewards currently given out at WIS?
Gold cards, Student of the Week, House points, good day reward
App design and interface
1. Pick your top choice of the following 2-3 examples of the app layout or design
List of designs drafts
2. If you were to use between laptop app or phone app what you choose and why?
3. How easy is it for you to track your current rewards for PB4L?
4. Would you like a personal user profile for tracking your PB4L achievements? why?
5. Would you like to see how your house points are tracking on your profile? Why?
Effective use of PB4L rewards
1. How often do you give (staff) or receive (students) gold cards?
Never, Once a week, 5+ a week, 10+ a week, 20+ a week
2. If you were to change your golds cards to another reward not currently in place at Wesley Intermediate what would it be? and why?
3. How can the three school values be better linked to the rewards?
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