Lou got to present at the conference and got some great feedback about next steps for the Ka Pai App and where to next.


The presentation focused on sharing the concept of the paper rather than any particular findings as research as not been completed yet. However, the Ka Pai app got some great feedback including:
- How could we make the student interface have self-reflection on their own behaviour?
- Making sure that the app has aroha (care) and maintains the whanaungatanga (relationship) in its processes and engagement.
Discussions after the presentation -
Ania, Nilufar and Natalia (Profs - who Lou had feedback from)
- What theorists can provide evidence of using the model of the Ka Pai App for improving teacher behaviour?
- How might we use a model to explain what the app does, supported by either game-based, a game designed or gamified teacher?
Afternoon Session - highlights
Lou met Bao Lu - who is a masters student who has created a tool can POE (Prediction, Observation and Evaluation) tool for teachers to gamify students learning of science.
Mingfong Jan (Professor - University of Taiwan) - https://scholar.google.com/citations?user=JD6DhTcAAAAJ&hl=en
Jan shares a few observations on game-based learning, motivation is not a driving factor in learning. The impact of game-based learning on literacy is very low in Asia Pacific.
When we think about game-based learning when games are bought into a classroom. A lot of innovative games are missing social practices (learning cultures).
A sad comparison to educational games is that commercial game designers are very active in engaging their clients as compared to teachers. James Gee - content fetish around the mastery of the content then processes or social.
Teachers try to teach students how to play/win rather than a way of being or a mindset to a social change in values. Players become students. The game becomes the content that must be taught at a similar pace and the same way.
Mingfong found that in the case study "prey versus predator" - the game failed to understand food chains or natural law. The teachers could end up only focusing on using the game based approach to teach content rather than the bigger picture about the how the world works in regards to natural law.
#48S: Interaction between standardization and research in drafting an international specification on learning analytics
by Tore Hoel and Weiqin Chen
- standards, are a form of creating a form of capital or commodity thus needing a set of procedure makes for the good design process.
- Design based activity - ADR (cooperation of Researchers, Practitioners and End users)
#79S: Train-For-Life: on-line interactive training for industry learners
Bashar Barmada and Nilufar Baghaei
- The project is about the MOOCs and the use of the academic learners and how challenging it is to be involved in academic research due to the professional career. sWhat is the best way to go about supporting the industry professionals - more than 700
- In the industry sector - the content is not owned by the companies
- The sectors include in transport and logistics and are for professionals who are actually needing
Nilufar (Lou's supervisor) had some technical difficulties, so she had to cut the presentation to a speech. Five academics has to help get the projector working again.


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