Hey Team,
Welcome back to another awesome year in the PB4L cluster. It's been a very eventful few years for me - I have finished my masters in "Creating digital applications to support teachers implementing PB4L Pedagogy" and also got a new job at Tamaki Primary School as the new SENCO and DP.
I was also honoured to come back to PB4L Cluster coaching role and connect with team leaders and coaches. So firstly let me say a huge thank you, for the coaches and team leaders who are returning to their roles - as you are keeping the PB4L flame burning bright in your school. Secondly, I want to welcome all new people to the PB4L team - it may seem a bit overwhelming and remember the best way to eat "the PB4L Elephant" is in small bite size pieces.
So if you are new to my cluster - please save this blog and come back to it as it is a landing page for all about PB4L and also holds the key information for my cluster meetings. Also to clarify I am running two clusters out west - first an intermediate group and then a primary group. Both will be meeting on the same day but at two separate times. If you wish to join the other time slot - then that is awesome but I need to confirm in advance for seating numbers and catering.
Key Information
What: PB4L cluster meeting for coaches and team leads.
Date for Cluster meeting - Wednesday 27 March
Venues: Wesley Intermediate School - 776 Sandringham Road Extension
Times: 9.30 am to 11.30 am (West Intermediate schools) and 12.15 to 2.15 (West Primary schools)
If anyone in the west primary school cluster are willing to host closer to your area, then I am more than happy to come to a location near you, if not then Wesley Intermediate School has kindly offered a suitable space.
What will we be covering?
At this stage - I am really open to suggestions so please complete the google form to give me some guidance - otherwise I can share about using the TIC in your school and also how data is going to be your best friend in making decisions. The cluster meetings are also a chance for you to connect with other liked minded leaders and problem solve together. Some of my best learning about PB4L has come from these meetings with practitioners/teachers sharing together.
Programme for the next cluster meeting at Wesley Intermediate School:
Opening - Karakia/whakatoutki
Introductions by Team lead/coach from each school:
How long you have been implementing and what is your rose (success) - PB4L wise at your school. What is your thorn (barriers) PB4L wise at your school ? What is a bud (emerging ideas) at your school.
Key Topics for discussion and sharing:
TIC - For many schools, Term one is a chance to review and relaunch. The TIC is a great tool to use with your team and hopefully you will have already had a meeting with some action points about using the TIC. If you haven't got one then your key questions is "What is a Team implementation checklist or TIC? " then just come as you are and we can share how you use it and have a go on the day.
Where is the PB4L data?
Its's now end of term 1, so most teams will have behaviour data to review. Bring this along if you have some - especially the 5 W's. If not then come along and see how might we use behaviour data to make decisions in our school.
Key question - What data systems do you use and how does it help you make decisions?
Sharing the PB4L journey: Simon Tafea
Wesley Intermediate School Tour and website
Next cluster dates and venue:
I am going to suggest we meet again around week 8 or 9 if possible in term two but happy to hear back from others. Most Wednesdays are the best day for me at this stage.
A huge thanks to Wesley Intermediate for hosting this first one for 2019. Also do let us know if you are keen to host at your school as well.
Lastly check out some ideas that my TPS PB4L team are trying -
New PB4L website for sharing with teachers and students
Nga Mihi Nui
Behaviour management and digital learning
Our way of showing the journey in researching and developing an app for engaging our teachers in their PB4L practice through a digital platform.
Wednesday, 13 March 2019
Tuesday, 22 January 2019
Thursday, 7 December 2017
ICCE Conference Friday 8 December 2017

Day two - Lou met Ania - who is a passionate educator and a straight shooter (Polish - Doctor)
#190F: Reading for emotion with ICT tools Ania Lian
Educational literature constructs the use of the digital technology - as a communication-mediating device rather than a quality that can be utilized for assisting learning.
Processing load
Data storage
Innovative - environment
Reading for emotional - example
Geography task - Purpose or who are are we presenting to? Why are we doing it? Contextualization?
There is a tendency for teachers to teach like "I do, we do, you do" - then we call it creativity.
Alan Luke (2000), Critical literacy Australia.
Antonio Damasiao - emotions being the initial process in neurological steps before we decide what to think and do.
Setting Focus (feel) - Disturbance - Dialogue -Development - Resolution - Moral
What do you want the reader to feel? Alert? Aware? Happy? Cautious?
What tools would you use?
www.catalinaastase.com
End of the conference:
Next ICCE conference - Sebastian Deterding (Gameful design - gamification) in the Philipines - Manilla (26-30 November 2018).
Wednesday, 6 December 2017
ICCE conference Thursday 7 December 2017
ICCE presentation - Day 2
Lou got to present at the conference and got some great feedback about next steps for the Ka Pai App and where to next.

The presentation focused on sharing the concept of the paper rather than any particular findings as research as not been completed yet. However, the Ka Pai app got some great feedback including:

Afternoon Session - highlights
Lou met Bao Lu - who is a masters student who has created a tool can POE (Prediction, Observation and Evaluation) tool for teachers to gamify students learning of science.
Mingfong Jan (Professor - University of Taiwan) - https://scholar.google.com/citations?user=JD6DhTcAAAAJ&hl=en
Jan shares a few observations on game-based learning, motivation is not a driving factor in learning. The impact of game-based learning on literacy is very low in Asia Pacific.
When we think about game-based learning when games are bought into a classroom. A lot of innovative games are missing social practices (learning cultures).
A sad comparison to educational games is that commercial game designers are very active in engaging their clients as compared to teachers. James Gee - content fetish around the mastery of the content then processes or social.
Teachers try to teach students how to play/win rather than a way of being or a mindset to a social change in values. Players become students. The game becomes the content that must be taught at a similar pace and the same way.
Mingfong found that in the case study "prey versus predator" - the game failed to understand food chains or natural law. The teachers could end up only focusing on using the game based approach to teach content rather than the bigger picture about the how the world works in regards to natural law.
#48S: Interaction between standardization and research in drafting an international specification on learning analytics
by Tore Hoel and Weiqin Chen
#79S: Train-For-Life: on-line interactive training for industry learners
Bashar Barmada and Nilufar Baghaei
Lou got to present at the conference and got some great feedback about next steps for the Ka Pai App and where to next.


The presentation focused on sharing the concept of the paper rather than any particular findings as research as not been completed yet. However, the Ka Pai app got some great feedback including:
- How could we make the student interface have self-reflection on their own behaviour?
- Making sure that the app has aroha (care) and maintains the whanaungatanga (relationship) in its processes and engagement.
Discussions after the presentation -
Ania, Nilufar and Natalia (Profs - who Lou had feedback from)
- What theorists can provide evidence of using the model of the Ka Pai App for improving teacher behaviour?
- How might we use a model to explain what the app does, supported by either game-based, a game designed or gamified teacher?
Afternoon Session - highlights
Lou met Bao Lu - who is a masters student who has created a tool can POE (Prediction, Observation and Evaluation) tool for teachers to gamify students learning of science.
Mingfong Jan (Professor - University of Taiwan) - https://scholar.google.com/citations?user=JD6DhTcAAAAJ&hl=en
Jan shares a few observations on game-based learning, motivation is not a driving factor in learning. The impact of game-based learning on literacy is very low in Asia Pacific.
When we think about game-based learning when games are bought into a classroom. A lot of innovative games are missing social practices (learning cultures).
A sad comparison to educational games is that commercial game designers are very active in engaging their clients as compared to teachers. James Gee - content fetish around the mastery of the content then processes or social.
Teachers try to teach students how to play/win rather than a way of being or a mindset to a social change in values. Players become students. The game becomes the content that must be taught at a similar pace and the same way.
Mingfong found that in the case study "prey versus predator" - the game failed to understand food chains or natural law. The teachers could end up only focusing on using the game based approach to teach content rather than the bigger picture about the how the world works in regards to natural law.
#48S: Interaction between standardization and research in drafting an international specification on learning analytics
by Tore Hoel and Weiqin Chen
- standards, are a form of creating a form of capital or commodity thus needing a set of procedure makes for the good design process.
- Design based activity - ADR (cooperation of Researchers, Practitioners and End users)
#79S: Train-For-Life: on-line interactive training for industry learners
Bashar Barmada and Nilufar Baghaei
- The project is about the MOOCs and the use of the academic learners and how challenging it is to be involved in academic research due to the professional career. sWhat is the best way to go about supporting the industry professionals - more than 700
- In the industry sector - the content is not owned by the companies
- The sectors include in transport and logistics and are for professionals who are actually needing
Nilufar (Lou's supervisor) had some technical difficulties, so she had to cut the presentation to a speech. Five academics has to help get the projector working again.
Tuesday, 5 December 2017
ICCE conference Wednesday 6 December
Lou is attending the International conference for computers in Education in Christchurch this week.
Presenting on Thursday 7 December 2017
Practice Driven research,teacher professional development and policy of ICT in Education (PTP).
Some questions already emerging:
Practice Driven research,teacher professional development and policy of ICT in Education (PTP).
Some questions already emerging:
How could we show the effect size of the Ka Pai based on behaviour or academic data?
Is there a correlation between the Ka Pai app to stand down rates and academic peformance?
Dr Mike Sharples : www.inquire-it.org
Judy Kay - University of Sydney - Australia
Personal Informatics for Learning (PIL)- interfaces
Empowering people with learning analytics at the individual level.
Open learner model- a representation of our learners within our model
Aim: Allowing the learner - to track their progress.
1. Identify AOs
2. Collect evidence
3. Share the information
PI - ubiquitous learning model - quantified self (if I have ways of collecting data about our selves)
Weapons of Math destruction - the lust of measuring data that which you desire ends up causing us to forget why we were measuring data is in the first place. - Cathy O'Neil.
Personal data mining - What use is an interface onto personal learning data?
How am I doing against my personal goals - metacognition, metacognitive process, self-awareness, feeling of knowing?
It's about creating data - Case study
Physical Activity data over the long-term
What do people do to gather their personal data? The claim is that I can reflect, plan and monitor.
Learning how you do at eating enough vegetables?
FIT design (lock screen) - Gerhard maybe able to use this with the multiplication learning
TRAC - WIKI (ticket based)
Surface and multimedia touch and speech in context - Content drove the model or map of nutritional education for teachers. The dashboard was created and also a kinnect sensor and coded and put into a learning algorithm.
Monday, 4 December 2017
Launching the Ka Pai App
Welcome everyone!
Check out the latest on the Ka Pai App - Lou will be presenting the following presentation to the ICCE conference.
https://docs.google.com/presentation/d/1ebYDXFeqngWlipMCVUdH5LAXhKxVO_-WLwDi6iipHH8/edit#slide=id.g2a0bef3506_0_26
Check out the latest on the Ka Pai App - Lou will be presenting the following presentation to the ICCE conference.
https://docs.google.com/presentation/d/1ebYDXFeqngWlipMCVUdH5LAXhKxVO_-WLwDi6iipHH8/edit#slide=id.g2a0bef3506_0_26
Wednesday, 29 November 2017
ICCE conference paper confirmed
Please check out the latest update of the MyPB4L Application, which will be presented at the upcoming ICCE conference in Christchurch on the 8 December.
Designing Mobile Applications for Improving Positive Behaviour for Learning (PB4L) Pedagogy
1. Introduction

As reflected in our SET survey, there is a lack of PB4L expectations being taught and acknowledgement systems being embedded. The evaluation of PB4L –SW similarly shares evidence that implementation PB4L systems in intermediate and high schools need more development compared to Primary schools within the study (Boyd & Felgate, 2015). The review of the current data teacher feedback showed that teachers gave a higher priority to reward systems for non-classroom settings whilst using an Effective Behaviour Survey which is similar to user feedback surveys (Lewis & Sugai, 1999; Ministry of Education, 2017a). Teachers at the school wanted to improve the traditional paper based tokens as rewards for their students. Some educators still use traditional paper based systems as simply they do not have the knowledge or technological skills to create digital tools (Naismith, Lonsdale, Vavoula, & Sharples, 2004). Research shows that teacher’s perspectives towards implementing behavioural interventions is heavily influenced by their understanding or prior education (Johansen et al., 2011).

Figure 2: User profile Figure 3: User profile Figure 4: Teacher view

Designing Mobile Applications for Improving Positive Behaviour for Learning (PB4L) Pedagogy
Lou REDDY1,2, Nilufar BAGHAEI1, Gerhard VERMEULEN2, Craig HILTON1, Gregor STEINHORN1
1Unitec Institute of Technology, Private Bag 92025, Auckland 1142, New Zealand
2Wesley Intermediate School, Mt Roskill, Auckland 1041, New Zealand
lreddy@wesleyintermediate.school.nz
lreddy@wesleyintermediate.school.nz
Abstract: Applications and online digital games are currently being used in New Zealand schools for the teaching of reading, writing and maths regularly. However, the teaching of behaviour has been heavily reliant on paper based and traditional forms of reinforcement as shown by the Positive Behaviour for Learning–School Wide (PB4L-SW) pedagogy. In this paper, we will introduce our current school based research for developing a tool for implementing PB4L-SW. We also describe our efforts in gamifying the teaching and reinforcing of behaviour through the design and development of the proposed “mPB4L” mobile application. We then outline our future plan for evaluating the effectiveness of the app in teaching Positive Behaviour and seeking teachers’ feedback at an Auckland-based Intermediate school. The findings will be used to support further development of integrating the PB4L into the digital world.
Keywords: gamification, behaviour management, game design, PB4L, teaching behaviour.
1. Introduction
Since 1989, the New Zealand education system has been largely punitive in its approach to behaviour management based on the reforms of the “Tomorrows Schools”. The New Zealand government at the time made the Ministry of Education have less administrative management of schools (Wylie, 2009). The Tomorrows Schools initiative was meant to decrease Maori (the indigenious people of New Zealand) under achievement and stand downs. A stand down is when a teacher decides that a student is to be removed from school for up to 10 days within a school year. Suspencions are considered a punitive approach and support little change in students positive behaviour (Lewis, Sugai, & Colvin, 1998). In 2015 - Hillier’s study of stand downs in New Zealand indicated that there were 14,198 stand-down cases (Hillier, 2015). This is a problem for educators as each of those cases of stand downs is when a student is not engaging with their learning and summarily not achieving. Maori and Pasifika learners therefore are disportionately reperesented in the Hillier’s data due the behaviour management system set up to help them. The context of the research project is predominantly focused on Maori and Pasifika populations and therefore the forementioned data is pertinent to the study. Changes to practice could yield in positive outcomes for Maori and Pasifika learners however teacher responses to students behaviour needs to move away from the punitive responses in order to keep students highly engaged and in school (Guo, Connor, Tompkins, & Morrison, 2011).
The problems associated with stand downs within New Zealand and its relationships with current behaviour management and instructional approaches have been a major concern of politicians and educators alike. In Tomorrows Schools, the original aim was to create more individualised and culturally responsive approaches to behaviour management, which never eventuated. However in 2009, the New Zealand government’s Ministry of Education cited the Taumata Whanonga Behaviour Summit, which highlighted the need of addressing the dispropotionate numbers of Maori learners being represented in stand down and under achievement data. The summit provided a catalyst for the changes in how behaviour management support via professional learning and development was offered to Schools (Ministry of Education, 2015). This paper gives a proposed intervention to address one of the gaps in the behaviour systems that support Maori and Pasifika learners.
A perennial issue within the New Zealand education sector is to improve the behaviour management approaches and to mitigate the shocking stand-down statistics highlighted by Hillier and the Ministry of Education (Boyd & Felgate, 2015). Studies on effective behaviour management approaches have shown their effectiveness in reducing stand downs and increasing learning outcomes for students (Lewis et al., 1998; Simonsen, Fairbanks, Briesch, Myers, & Sugai, 2008; Yeung, Mooney, Barker, & Dobia, 2009). This paper also acknowledges the ecological reasons for students’ misbehaviour that lead to stand-downs and proposes an instructional approach to behaviour management (Paquette & Ryan, 2001). There are a number of different approaches to support teachers in implementing non-punitive pedagogy and we will propose an adaptation to one such instructional approach.
Positive Behaviour for Learning School Wide (PB4L or PB4LSW) is an instructional approach to effective management of students’ behaviour within the whole school environment (Elder & Prochnow, 2016). The instructional approaches can be managed by teachers within the school setting. The strategies or tools used by educators to improve their pedagogical approach regarding classroom management should improve learner’s outcomes (Guo et al., 2011). The interventions also reduce student stand-downs and helps to create systems and procedures for effectively managing maladaptive or antisocial student behaviour (Lewis & Sugai, 1999). We use literature to make links to the practices of PB4L and aim to apply them into a digital online gamified learning platform by rewarding the prosocial behaviour (Bradshaw, 2013).
Wesley Intermediate School has implemented the PB4L-SW framework within the school since 2014. The main research question we are investigating in this project is whether a mobile-based PB4L tool is more effective than traditional methods of acknowledging students’ behaviour based on improving self-reported and user engagement data.
2. Related Work
The Ministry of Education established PB4LSW support for schools as one of the interventions adopted from the American system called Positive Behavioural Interventions and Supports (PBIS) (Elder & Prochnow, 2016; Lewis & Sugai, 1999). The set up of PB4LSW in New Zealand is based on the work by two key theorists – George Sugai from the Centre for Behavioural Education & Research, University of Connecticut and Tim Lewis who is the Dean for Research & Graduate Studies at the University of Missouri-Columbia (Ministry of Education, 2015).
Studies into the implementation of PB4LSW by the New Zealand Centre for Educational Research states that PB4LSW:
“offers primary, intermediate, and secondary schools a way of building a consistent and positive school-wide climate to support learning. It is a framework of key elements which schools implement in ways that suit their context.” (Boyd & Felgate, 2015).
PB4LSW systems is targeted at the continuum of procedures for encouraging expected behaviours or reward systems. The rationale for investigating the research around this area is contextualised to the implementation factors of PB4LSW at Wesley Intermediate School since 2015. Theorists suggests that teachers should use reward tools and strategies to help students improve their behaviour, with a goal to reinforce the expected behaviour within a consistent reward system and school wide (Johansen, Little, & Akin-Little, 2011; Parsonson, 2012; Simonsen et al., 2008).
As part of ongoing evaluation Wesley Intermediate School uses the School wide Evaluation Tool or SET (Horner et al., 2004) to collect data on the effective implementation of PB4L-SW systems. The school initially had lower levels of teaching expected behaviours at the start of training. We have slowly improved our systems and also in a decrease in our stand downs since implementation. See Figure 1 of SET from 2013 to 2016 (Wesley Intermediate School, 2016):

Figure 1: SET survey 2016 Wesley Intermediate School
As reflected in our SET survey, there is a lack of PB4L expectations being taught and acknowledgement systems being embedded. The evaluation of PB4L –SW similarly shares evidence that implementation PB4L systems in intermediate and high schools need more development compared to Primary schools within the study (Boyd & Felgate, 2015). The review of the current data teacher feedback showed that teachers gave a higher priority to reward systems for non-classroom settings whilst using an Effective Behaviour Survey which is similar to user feedback surveys (Lewis & Sugai, 1999; Ministry of Education, 2017a). Teachers at the school wanted to improve the traditional paper based tokens as rewards for their students. Some educators still use traditional paper based systems as simply they do not have the knowledge or technological skills to create digital tools (Naismith, Lonsdale, Vavoula, & Sharples, 2004). Research shows that teacher’s perspectives towards implementing behavioural interventions is heavily influenced by their understanding or prior education (Johansen et al., 2011).
Research into the implementation of PB4L systems in New Zealand show the need for more development in the engagement of teachers and students in the intermediate and high school sectors (Boyd and Felgate, 2015). In Boyd’s research most primary school coaches (managers) expressed that their staff effectively used acknowledgement and behaviour consequence systems to encourage positive behaviour, however, a quarter (24%) of secondary/intermediate coaches disagreed with the primary school coaches’ statement (Boyd and Felgate, 2015). Educators needs more tools, yet there are not many evidenced based tools for educators to use, so the proposed interventions aim to design a digital tool to support teachers trying to implement PB4L pedagogy in their school (Naismith et al., 2004).
3. Our Proposed mPB4L App
Our proposed app, mPB4L, is based within the context of a NZ Intermediate School’s behaviour management system and inherent in this system are teacher’s perceptions and efficacy of PB4L. The design and implementation of mPB4L app is making the learning of pro-social behaviour gamified and more engaging for teachers and learners (Schoech, Boyas, Black, & Elias-Lambert, 2013).
We will trial the mPB4L app later this year and evaluate its effectiveness in supporting teachers to implement PB4L pedagogy. As a group of leaders and researchers of PB4L, we have found that there is relevant research promoting gamified forms of digital education to help teachers and students achieve positive behaviour outcomes (Gouseti, 2014 and Kapp, 2012). This app will encourage learners and teachers to use the application competitively and also promote high expectations for Pasifika and Maori learners which will foster better relationships (Hawk, K., Tumama-Cowley, E., Hill, J., & Sutherland, 2002). The app will aim to gamify the teaching and learning of behaviour and the participants’ engagement with the app and enjoyment will be measured.
Figures 2-3 shows an initial prototype of the app interface for students with links to the acknowledgements that students may have received from their teachers. The concept heavily focused on students reinforcing each other’s PB4L values (respect others, yourself and the enviroment) within their profile page. Figure 4 shows the user dashboard for the teacher view of assigning points.

Figure 2: User profile Figure 3: User profile Figure 4: Teacher view
Some potential features could include the app being able to record incident report data, functional behavioural assessment (O’Neill & Stephenson, 2010) and response strategies for antisocial behaviour for teachers which is divergent to similar apps like Class Dojo . We believe our trial and findings will create some meaningful shifts in student wellbeing, decreasing stand-down rates and also increasing teacher engagement of PB4L in the future. The research before and after the trail will inform further innovations to the mPB4L app.
4. Conclusions & Future Work
In this paper, we outlined a proposed rationale for testing a prototype of the forementioned design and development of mPB4L app, based on evidenced based practice of PB4L (Ministry of Education, 2017b). We have also demostrated a link to effective use of digital tools such as gamification within apps (Muntean, 2011; Simões, Redondo, & Vilas, 2013) and use of apps in education to provide accessibility and changing students behaviour (Naismith et al., 2004). The long term goal is to make an app that encompasses PB4L pedagogy and research teachers perceptions on whether it helps improve learning relationships and reduce stand down rates (Hillier, 2015).
The methodology will drive what the teachers want in their mPB4L app and we will use an indigenous approach to research the effectiveness of the app. The approach called Talanoa uses the method of informal story telling and will be used during two focus group sessions (Vaioleti, 2006). The Talanoa sessions will be spread over a term (first before intervention and after intervention). The approach is post-positivistic and encompasses teachers as practitioners conducting research to create solutions (Koshy, Valsa, & Waterman, 2010). The research will focus on whether teachers found the app beneficial in implementing PB4L Pedagogy. Participation is voluntary, not performance based and will have qualitative data collection through Talanoa and quantitative data collection through surveys like the Effective Behaviour Survey (Ministry of Education, 2017a), which is already in place. The Talanoa methodology will allow for culturally inclusive practice. A careful understanding of protocols, values and principles will be needed, for example the considerations made of the differences in male and female relationships, customs of individuals titles and roles (Pihama, Tiakiwai, & Southey, 2015; Vaioleti, 2006). We believe our findings will create some meaningful shifts in student wellbeing, decreasing stand down rates and increasing teacher engagement of PB4L in the future.
Acknowledgements
The lead author would like to thank all the people who revised previous versions of this document. The latest prototype concepts of the mPB4L application is designed in collaboration with Gerhard Vermeulen, Rebecca Reddy and Jenny Barker.
References:
Boyd, S., & Felgate, R. (2015). “ A positive culture of support ” Final report from the evaluation of evaluation of PB4L School-Wide. New Zealand Council for Educational Research. Report for the Ministry of Education. Retrieved from http://www.educationcounts.govt.nz/__data/assets/pdf_file/0009/168687/A-Positive-Culture-of-Support-PB4L-School-Wide.pdf
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